Technical Definition

Wearable computing facilitates a new form of human--computer interaction comprising a small body--worn computer (e.g. user--programmable device) that is always on and always ready and accessible. In this regard, the new computational framework differs from that of hand held devices, laptop computers and personal digital assistants (PDAs). The ``always ready'' capability leads to a new form of synergy between human and computer, characterized by long-term adaptation through constancy of user--interface.

Prof. Steve Mann: [http://wearcam.org/wearcompdef.html]

Wearable computing is a kind of “extension” of your body that allows you to perform “extraordinary” tasks. Something that you never could do using only your body.
It is like becoming a “super-hero”: you can be in more than one place at the same time...
Wearable computing researchers have discovered ubiquity!

The extension idea is useful for understanding the real implications of wearables in work contexts. A wearable computer is an extension but a superlative one. For example, it can be an otherwise ordinary piece of clothing but with integrated communication functions. And what would this be useful for? Well, safety at work could be improved by allowing us to communicate our position immediately in case of problems or danger. This is a vital function if you are a fire-man or other rescue worker putting your life on the line every day. Productivity could be improved by allowing the factory worker easy access to distant information sources almost immediately, thereby allowing him to solve problems on the spot and save time.
These are just two examples of the ways wearable computing can make the workplace safer, more comfortable, and more productive. Many more workplace applications are waiting to be developed. There are many possibilities in different industry sectors so stay in touch with us!

Click here to know more about the Wearable Computing Concept of wearIT@work.

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