Participants in the test
Student Experiments
Doctors are usually rarely available for in-depth user studies. From our experience this user group is becoming frustrated by a new system, which is not functioning as expected very soon. Therefore, we decided to first conduct user studies with students. The goal of these tests was to identify as many potential usability problems as possible, so that we were able to refine the prototype for the usability studies with our real end users.
Our test setup was designed to resemble the setting of the clinical ward round as closely as possible with respect to the interaction between user and system. The main activity that requires user interaction with the system during the ward round is a doctor browsing the patient health record. We have mapped the interaction necessary to navigate the patient health record into a domain where students that do not have a degree in medicine feel more comfortable with. Our test application lists headlines of news stories that can be opened to read the full text including related pictures. The interaction remains the same, but the news documents are meaningful to the test users, whereas medical records could have confused them. The computer display was positioned on a high desk, requiring the user to stand in front of the system. The tests also required the users to frequently switch between interacting with the system and performing real world tasks.
The study required the user to switch frequently between system interaction and a real world task. The evaluation of the studies contained two parts. One was an analysis of video recordings towards obvious usability issues. The second part was an analysis of interviews we conducted with each person after performing the test. People were asked to explain what they did and did not like about the system.
In total 23 participants took part in our tests. The analysis of these studies revealed a number of minor and some major usability issues. One of our findings was that the test participants felt that the up and down commands were easier to perform and more intuitive than the other gestures. This may relate to the fact that the up and down gestures are more naturally mapped to the visual feedback the application gives, i.e. moving the hand upwards or downwards results in an upward or downward movement of the highlighting of the respective document on the screen. The gestures for opening and closing a document (i.e. moving the hand to the left and to the right), however, as well as activation and deactivation (i.e. turning the wrist twice to the right or twice to the left), are not naturally but rather semantically mapped to the application. In other words: these gestures were mapped to a specific function in the application and not to the same movement. These gestures were mainly chosen because of their simplicity, but partly also with the metaphor open and close book for open and close, and turn a simple electrical device on and off (using a knob) for activate and deactivate. These metaphors were not clear to all participants; therefore most participants found these gestures less intuitive than the more naturally mapped open and close. Another metphor for open and close mentioned by one participant was the use of a door.
One of the most important insights from the results of the experiments was that it was very difficult for the test participants to understand exactly how they were to perform the gestures in order for the system to understand these correctly. One problem was that the time available for learning in the experiment was too short for the participant to have a chance to learn the gestures well enough to be able to perform the given tasks reasonably efficiently. The other problem was that we as test coordinators, who are all able to perform the gestures ef-fectively, had trouble communicating our knowledge to the test participants. The reason for this is that a large part of this knowledge is implicit, i.e. cannot really be described verbally since it is more or less tacit knowledge. The most effective way to gain tacit knowledge is to practice. For the following evaluation with doctors, we increased the training time. Furthermore, we applied the gained experiences in explaining and giving them metaphors to remember the gestures.
Setup of Experiments with doctors
For evaluation, a patient room was prepared to test the prototype (see Figure 18). The fixed installation included the bedside display attached to the patient‘s bed and a patient dummy from the training department, which was equipped with a RFID wristband for identification. The technical infrastructure necessary to keep everything running was positioned on a table in the corner of the room. A video camera constantly captured the doctor during his interactions with the bedside display and the patient.
The real life deployment experiments are currently in progress. An initial two week test was performed in August 2007. The aims of the test were to identify any remaining technical and/or organizational issue specific to the real world environment. The deployment has taken place in a two-bed room (see Figure below) that over the time period was occupied by a total of 4 patients. During this time the round has been performed 20 times by two different doctors and 4 different nurses.

