wearit@work » Human Centric » The factors » List of factors
List of human and social factors
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Privacy |
Right of individuals to control the collection and use of personal
information about themselves. |
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Work relationships |
The characteristics of the connection between people working in the same
context, ad the implications of wearable computing over their relationships. |
|
Self Identity & group identify |
The self-concept (self identity) is the mental notion a user has about
it physical, psychological and social attributes as well as its attitudes,
beliefs and ideas. The self-identity consists of the self-image and self-esteem. |
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organisational culture |
Culture encompasses the values, beliefs, attitudes, norms and behavior
of an organisation. Culture is how things get done in organisations. A
norm is an expected pattern of behavior in a given situation. |
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Human interaction |
The characteristics of interaction between the wearer and another individual,
(user or none-user). |
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Empowerment |
To equip the user with new capabilities or to enhance existing ones. Increasing
and augmenting the wearer’s social, professional, personal strength. |
|
Power & Control |
The features of the socio-technical wearable computing system which enables
the organisation or a person to control the actions of the individual
wearer. |
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Personalization |
The capability of the user to modify the device to his personal preferences
and treat it as a personal device. |
|
Undisruptiveness |
Not disrupting the users’ social interaction and his interaction with
the environment |
|
Trust |
The trait of trusting; of believing in the honesty and reliability of
others when engaging in interaction involving exchange of information
through wearable computing. |
|
Gender issues |
the properties that distinguish men and women, and the implications of
these properties on the design and use of wearable computing |
|
Security |
Safeguarding of information from unauthorized users |
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Collaboration |
The act of working jointly |
|
User Control |
The degree to which the wearer can control and modify the properties and
operation of the wearable computer. |
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Convenience |
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Safety |
The condition of being safe; having freedom from danger, hurt, injury
or any hazard. |
